I would try these three things in successive frames until one of them worked:
1 - move left half a board (for righty) (a small parallel move to the left could substitute for the half-board move)
2 - take a little off the ball (either revs or axis - take some hook off the shot)
3 - speed up the shot .5 mph (but only if this will reduce the amount of hook. If it doesn't then the 6 pin will simply fly faster around the ten pin.)
Just keep in mind that you're making a good shot, or you wouldn't have this problem, so try small changes, not big changes or ball changes (IMHO). In other words, keep doing what you're doing, with only minor changes.
I'm pretty sure the above would work, as the ball is entering the pocket at too steep an angle. With the high speed/revs you're putting on it, the 6 pin flies around the ten instead of banking off the side board.
A weak ten would be exactly the opposite adjustments:
1 - move right half a board (a small parallel move to the right could substitute for the half-board move)
2 - put some more oomph on the ball (either revs or axis - put some more hook into the shot)
3 - slow down the shot .5 mph (assuming your shot is not rolling
out. If it's rolling
out, don't do this adjustment. Instead, consider a ball change to something that will get to the breakpoint)
Note that, for a weak ten, the shot is good, in the pocket, so small changes are called for, not giant changes. In fact, most folks will have enough variation in their shots that I recommend to just keep doing what they're doing, don't change a thing.
"If it ain't workin', you're either throwing the ball wrong or throwing the wrong ball."
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