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#107439 - 11/11/09 05:10 PM bowling league
marc515151 Offline
Bumper Bowler

Registered: 11/11/09
Posts: 1
A/S/L: 23/m/uk

This is my first post so hello and nice to meet you all.

I work in a bowling alley and am currenty running a league under advice from the owner.

At the minute its just a handful of new bowlers so they are not getting any high scores and its just a bit of fun but i need help in how you feel the handicaps should be added.

At present i take the 3 games and divide by 3 to get the average.
I then just compare the average to a list of scores to which have handicaps beside them.

I then take there total score + the handicap value.

My question is, should the handicap be for each game?
total score + (handicap x 3)
total score + handicap

Many Thanks,

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#107440 - 11/11/09 05:23 PM Re: bowling league [Re: marc515151]
Calvin Pistorio Offline
State Champion Contender

Registered: 02/19/07
Posts: 6283
A/S/L: 32/m/maryland
Well first of all things, welcome to the site.

Now for the meat and potatoes portion. Average should be the average of total pins knocked down divided by total games. It should be cumulative. So say if the league is 4 weeks in and 3 games are bowled each night that's 12 games of scores that should be used to figure up an average. Handicap for the fifth week would then be based on the average from the previous 4 weeks. The handicap figured up according to that average is per a game so the handicap should be added to the individual game scores such as Game 1 score + handicap, Game 2 score +handicap and Game 3 score+ handicap. Unless wins/losses are only based on total and then it would be total score+(handicapx3).
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#107525 - 11/12/09 02:22 PM Re: bowling league [Re: Calvin Pistorio]
sk8shorty01 Offline
Virtual League Champion x2

Registered: 01/05/09
Posts: 5166
A/S/L: 30/M/Merritt Island, FL
I agree with Cal, and I will also add that I believe the best option to handicapping is to take the two teams averages (for sake of arguement lets say 600 and 500) and give the lower average team 90% of the difference in averages. Therefore the lower average team would be given 90 pins per game, and that would total out to be given 270 for the three game set for total wood.

That seems to work out well in every league I have bowled in that has used it. There are other options, I just find that one to keep as many people as possible happy and from complaining about something.
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#107584 - 11/13/09 01:11 AM Re: bowling league [Re: sk8shorty01]
Atochabsh Offline
USBC Bronze Coach

Registered: 02/13/01
Posts: 6567
A/S/L: 50/F/California
The most common ways of doing it are 1. as sk has described.
Or 2. each bowler gets an individual handicap derived off a percentage (like 90%} off a number that is higher then the highest bowler's aveage (say 210). Then each handicap is added up and that't the team's handicap for the night.

The biggest variable is the percentage you calculate. WHen I was a Jr., it was 66 2/3rds. Then it went to 75, then 80, now its commonly 90%, with some leagues even going to 100%. Problem with 100% is that you will lose all your higher level bowlers, it promotes sandbagging and does not reward any effort to get better. So 90% seems to be a good compromise for all skill levels, IMO.



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